🔗 Share this article Inside the Fallout Universe, the Gaming World’s Most Astonishing Television Success The post-apocalyptic TV series has made a triumphant return to streaming services, and it's fair to say that audiences were pleasantly surprised by the excellence of its first season. By illustrating the retro-futuristic, post-apocalyptic United States through the lenses of three separate characters, it effectively portrayed various facets of the player's experience. We followed vault-dweller Lucy, striving to act with integrity and learning that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel new recruit, who starts doubting his faction's authority and causes significant chaos in powered exoskeleton; and Walton Goggins's character, a standout performance who has long since lost any moral compass out in the irradiated wastes. Setting the Stage for Season Two The show's first season ending revealed key information about who helped cause the atomic conflict that sealed a population in bomb-proof bunkers for hundreds of years. It also posed several enigmas unanswered for the next installment – and, now, hopes are much greater. “We'd gladly accept ‘not terrible’ – we should print that on merchandise,” says Jonah Nolan. “Starting the first season, everyone’s like, ‘Just get it right’,” comments a key figure from the games. “We’re over the moon with the reception to the show, so this time people are bringing more eagerness and new expectations.” A New Vegas Vibe for Season Two The new season is located in New Vegas, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the most compelling narratives and characters in the franchise, even if it was a bit broken at launch. “It has a sun-baked feel, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to incorporate into the show.” In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. However, the creators indicate that it acknowledges the gamer's experience. Crafting a Tangible World The Fallout TV series is distinguished by its physical authenticity – its production team insisted on real props and sets were built, mirroring the makeshift nature of the towns in the games. “Being a genre enthusiast, so many series I watch, I’m conscious that they’re all filmed against a digital backdrop,” comments co-creator Geneva Robertson-Dworet. “The key objective of an translation, especially of a video game, is to appear as if it’s authentic.” In fact, pretty much everything you see on-screen is real, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are created using animatronics, and were reportedly pretty frightening up close. Made by Fans, for Fans The Fallout series works because it is made by accomplished storytellers who are also passionate gamers, alongside the game developers behind the video games. This common understanding for the lore is apparent in the final product. The new batch of episodes is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the initial release. This approach will allow for a new weekly discussion, a dynamic the creators themselves are excited to observe. “It's richer, it’s more expansive, it’s funnier, it has a lot of revelations,” says Howard. “I’m looking forward to seeing what people think.”